Humans are one of 7 races that inhabit the continent of Thestra

| Starting Content: | Thestra |
| Starting City: | Tursh |
| Primary Diplomacy Expression: |
Inspire |
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Stats Thestran Humans gain per level |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| 0 | 0 | 0 | 0 | 0 | 0 |
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Other Thestran Human stat information |
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Inspiring Presence: 2% Damage
mitigation Inspiring Wisdom: 2% Mana cost reduction Inspiring Tactics: 2% Increased Damage |
Thestran humans have been known to be Warriors, Paladins, Dread Knights, Rangers, Rogues, Bards, Clerics, Blood Mages, Sorcerers, Druids, Psionicists and Necromancers.
As the dominant race on Thestra, the influence of the humans is
felt on all corners of the continent. They lack the size of the
lesser giants, the life span of the elves or the sturdy
resilience of the dwarves but they make up for it with an
overwhelming desire to succeed, a bold tenacity and perhaps most
importantly, the ability to adapt.
After the invading armies of undead razed their home city of Targonor, the humans moved north and rebuilt, founding the giant fortress city of New Targonor. This bastion of human achievement protects not only the humans but all the races of Thestra. While New Targonor is the pinnacle of human civilization, most are still born in small outlaying farming villages – such as Tursh.