| Starting Content: |
Thestra |
| Starting City: |
Halgarad |
| Primary Diplomacy Expression: |
Inspire |
|
Stats Lesser Giants
gain per level |
|
Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
|
3 |
1 |
0 |
0 |
0 |
0 |
|
Other Lesser Giant
stat information |
-
10 attribute customization points each level
-
Spend up to 4 attribute points in an attribute each level
-
Large Race +2% Bonus to damage mitigation
-
[Crafting] +10 Ingenuity
-
[Harvesting] +5 Lumberjacking
|
The Lesser Giants are
able to call upon the great father, Torsheim, for aid in battle.
Endowed with fresh strength the lesser giant is invigorated, and
hurtles on toward victory.
|
 |
Endless Strength
When activated, the Lesser Giant gains 50% bonus to max hit
points for 60 seconds. |
The recent invasion has severely interrupted the
Lesser Giants' typically uncomplicated lives. Uprooted from
their simple life of hard work and close knit community, the lesser
giants have ran headlong into the fray wielding heavy steal and
weaving their simple magic.
Lesser Giants have been
known to be Warriors,
Dread Knights,
Shaman and
Druids.
Towering over all of the
other races of Thestra stands the lesser giant. As the largest
and strongest race on Thestra they are often viewed by others
with a sense of awe and wonderment. They rarely leave their
mountain home of Halgarad,

which they share with the
Varanjar,
and even less frequently wish to involve themselves in the
affairs of other races.
However, the undead invasion has forced them to begin to change
their culture of solitude in order to survive. Though they are
safe for now in the northeastern most mountains of Thestra, they
are much smarter than they are often given credit for and have
the foresight to see that what appears to be the other races’
problem now will eventually be their problem later.
Lesser Giants are hard
workers, much preferring to labor with their hands than over a
scroll or book and have a simple, uncomplicated view of life.