| Starting Content: |
Thestra |
| Starting City: |
Leth Nurae |
| Primary Diplomacy Expression: |
Reason |
|
Stats High Elves gain
per level |
|
Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
|
0 |
0 |
0 |
0 |
1 |
3 |
|
Other High Elf stat
information |
-
10 attribute customization points each level
-
Spend up to 4 attribute points in an attribute
each level
-
Elven Wisdom: 2% reduction in mana cost
-
[Crafting] +10 Reasoning
-
[Harvesting] +5 Reaping
|
The High elves'
affinity for magic and long familiarity with its use afford them a
bit more control over the flow of energy than the other races.
|
 |
Arcane Balance
This ability takes the total remaining energy from the
entire group, adds an additional 25% and redistributes it
evenly amongst all group members. |
Although more commonly remembered as adept conjurers of arcane
spells, High Elves also have a long, fearful history of wielding
sharpened steel.
High elves have been
known to be Paladins,
Rangers,
Bards,
Clerics,
Blood Mages,
Sorcerers and
Psionicists.
Noble, beautiful, haughty and
arrogant, for thousands of years the majestic elves defined
Thestran civilization. Though after the great breaking nearly a
thousand years ago, they were hurt perhaps the most of all the
races.
With their cities destroyed and much of their population
gone the elves of Thestra were crippled. The ensuring wars have
made the rebuilding process slow and it is only now that the
high elves are rediscovering the knowledge that had been so long
ago lost.
A typical high elf is of a slender build, they are pale and
slightly taller than humans. They prefer to keep to themselves
but realize that alone, they cannot hope to defeat the invading
armies of undead and thus have made an effort to ally themselves
with the rest of the Thestran races, putting aside even their
legendary hatred of the wolf-like Vulmane.
They make their home in
the forest city of Leth Nurae. Without walls, it would seem a
susceptible target to attacks but few have had the courage to
try.