| Starting Content: |
Thestra |
| Starting City: |
Rindol Field |
| Primary Diplomacy Expression: |
Flattery |
|
Stats Halflings gain
per level |
|
Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
|
0 |
0 |
3 |
0 |
0 |
1 |
|
Other Halfling stat
information |
-
10 attribute customization points each level
-
Spend up to 4 attribute points in an attribute each level
-
Small Race +2% Bonus to evasion
-
[Crafting] +10 Reasoning
-
[Harvesting] +5 Reaping
|
Living in a world
inhabited by larger and often hostile races, the Halflings have
become quite adept at not only hiding themselves, but also at
mocking and taunting opponents into a frenzy.
|
 |
Shroud of the Vael
This ability will immediately remove all but a fraction of a
target's hate for the Halfling and for 30 seconds all
attacks will generate far less hatred than normal. |
|
 |
Pride of the Vael
This ability causes the target to instantly become consumed
with hatred toward the Halfling, and for 30 seconds all
attacks will generate twice the normal amount of hate.
(Halfling warriors only) |
While the majority
of Halflings choose to stay close to their homes, it is not
uncommon to see them in adventuring parties across Thestra.
Halflings have been known
to be
Warriors,
Rangers,
Rogues,
Bards,
Clerics and
Druids.

Short, sturdy and amicable
the Halflings of Thestra seem to be bothered the least by the
problems of the other races. For nearly a thousand years, they
have been close with the humans and the two races interact and
work together more than any others in Thestra.
Generally a peaceful race Halflings will rarely start any sort
of conflict, though when forced they will defend themselves with
a surprising ferocity and resourcefulness. Their lifestyle lends
itself well to agriculture and most who live in the Halfling
village of Rindol Field are indeed farmers.