| Starting Content: |
Kojan |
| Starting City: |
Martok |
| Primary Diplomacy Expression: |
Reason |
|
Stats Goblins gain
per level |
|
Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
|
0 |
0 |
0 |
3 |
1 |
0 |
|
Other Goblin stat
information |
-
10 attribute customization points each level
-
Spend up to 4 attribute points in an attribute
each level
-
Small race 2% bonus to evasion
-
[Crafting] +10 Reasoning
-
[Harvesting] +5 Mining
|
The Goblins, like
their cousins the Orcs, are a savage, blood thirsty race, As
children of Ghalnn the Blood Drinker, the Goblins call on Ghalnn to
put a hex on foes.
|
 |
Hex of Ghalnn
This ability puts a hex on foes so that every attack on that
foe brings the attacker energy and health. |
Goblins, like their war loving cousins the Orcs, have a bloody
history of savage conquests, deadly battles and brutal combat.
However, unlike the Orcs, many Goblins prefer complex arcane magic
over sharpened steel.
Goblins have been
known to be Warriors,
Rogues,
Monks,
Shaman,
Disciples,
Blood Mages,
Sorcerers,
Psionicists and
Necromancers.