A basic diplomacy guide for Vanguard : Saga of Heroes
Bureaucrat
Ringleader
Arbiter
Sage
Firebrand
Sophist
A.
Dialogue windowPay attention to the dialog window (see A in previous image) during Parley. This dialogue moves forward as you progress. Unlike many MMORPG's of late, you can't just wisk through conversations with NPCs in Vanguard. Often, in addition to extensive lore, vital quest information is outlined in the dialogue including directions to quest areas or items, tips on how to defeat certain mobs or other little clues to completing the next quest.
General
Opponent Side
F. Opponent name
G. Opponent card slot
H. Opponent expression point pool
I. Opponent points needed to win
Player Side
J. Player name
K. Player card slot
L. Player expression point pool
M. Player points needed to win
Vanguard Cards

A. Name of Statement
B. Dialogue points
C. Expression point cost - per pool
D. Expression points generated
E. Card recharge timer
Keep in mind that certain types of conversations will negate certain expression types, and certain NPCs will play different types of expression cards. So you'll have to alter your strategy from time to time to stay ahead of your opponents.
The color of the wax seal, behind the dialogue point value, (see B in 'Vanguard Cards' table) indicates what type of statement the card is - if that type of statement is negated (indicated by grayed our expression pool and 'X' indicator on expression pool icon) then those points will not be awarded to you and will not move the conversation in your favor. Certain types of conversations negate particular types of statements.
Incite conversations negate flattery statements/expression
points
Convince conversations negate inspire
statements/expression points
Interview conversations negate reason
statements/expression points
Gossip conversations negate demand
statements/expression points
Entertain conversations negate nothing
Red = demand
Green = reason
Blue = inspire
Yellow = flatter
Each card you play will cost you expression points and will replenish the expression pools powering the next card move - run out of expression points and you must stand and simply listen.
Storyline Quests (0 – 39 skill)
The initial quests help establish the basics of the diplomacy parley
interface. They also introduce the player to the expansive racial lore
Vanguard designers included in the game. Each race has a intricate in-depth
lore which will help players understand their character’s race
and some of the cross faction motivations and tensions. Quest
rewards include new diplomacy
cards, new diplomatic clothing and diplomatic skill gains.
Civic Diplomacy (40 – 149 skill)
Once you've completed the initial quests, you'll have the
opportunity to influence certain conditions in cities and
outposts. Apparently, diplomats will be able to influence some of
the characteristics of towns - prosperity, inclusiveness,
productivity, political power, military might and so on. Multiple
diplomats all working together to a particular end can be quite
effective.
Regional Trade (150 – 199 skill)
This level of skill opens up the income possibilities for diplomats.
Diplomacy will open the door for players to purchase items cheaply
in one region and sell these items in another region for hefty
profit. Players can find the trade routes that are most profitable
and work their way into a very profitable set up.
Writs (200 –
299/349 skill)
Not much is known - fill us in - we're dying to know!!
Embassy (300/350 – 500 skill)
Not much is known - fill us in - we're dying to know!!