
While they wear only the lightest of armor and can wield few traditional weapons, Sorcerers are masters of the fire, cold and arcane elements and wield them as devastating weapons against their foes. A Sorcerer can often annihilate an enemy by raining down fire, ice and arcane damage before the foe ever has the opportunity to strike in retaliation.
Sorcerer Starting Attributes |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| 30 |
25 |
25 |
35 |
50 |
50 |
Suggested Attribute Investment Priority |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| D |
D |
D |
B |
A |
A |
Primary Spell Focus Types |
| Spell Damage Focus |
| Fire |
| Cold |
| Arcane |
Offensive Capability
Sorcerers are the master of damage and destruction. They easily
have the widest array of devastating spells to fit most any
situation. Many of their spells are situational and unique to any
other class.
- Fireball
This spell hurls a fireball at your opponent, dealing them massive
fire damage. The farther away from your opponent when you cast this
spell, the higher the damage will be.
- Shocking Grasp
This spell allows you to electrocute your opponent by touching them,
dealing arcane damage. This spell costs endurance to cast.
- Chaos Volley
This spell strikes an opponent with a bolt of chaotic energy,
dealing arcane damage to them and a small amount of damage to the
you. Its effect increases with each successive cast.
Alteration
Sorcerers have the ability to alter opponents and allies alike.
Having knowledge of many types of magic has its benefits and this is
definitely one of them.
- Prismatic Shield
This spell envelops you in a sphere of colored light that deflects
damage onto attackers. Blocks damage for the first 2 incoming
attacks. Each incoming attack has a chance of triggering a random
effect including: Doubling your damage, healing your health, healing
your energy, doubling your movement speed or polymorphing your
opponent.
- Exhaustion
This spell exhausts your opponent, reducing their strength and
combat speed.
Combat Forms
Sorcerers are given the chance to become attuned with the
elements they command by using combat forms. While channeling an
element, the sorcerer will become more adept at casting spells of
the particular element type and will benefit himself and his group.
- Rime Skinn
This form allows you to become a partial form of cold energy.
Channeling cold energy reduces the avoidance of nearby opponents and
lowers their cold resistance. This form raises your nearby group
member's fire resistance by a small amount and gives them a cold
damage shield.