Shaman commune with the
spirits of the long forgotten heroes of Telon. Over time such communion leads Shamans of sufficient
power to form unique relationships with the more benevolent
spirits who aid the Shaman in combat, providing them with the power of life and death.
Shaman Starting Attributes |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| 30 |
30 |
25 |
35 |
40 |
50 |
Suggested Attribute Investment Priority - Healer |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| D |
D |
D |
C |
B |
A |
Suggested Attribute Investment Priority - Battle Shaman |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| A |
B |
B |
C |
D |
D |
Primary Spell Focus Types |
| Spell Damage Focus |
| Spiritual |
| Physical |
| Healing Focus |
Patron Saints
All shaman can choose one patron spirit. These spirits are:
- Tuurgin the Bear : Tuurgin grants his devotees strength
and toughness.
- Rakurr the Wolf : Rakurr grants his devotees cunning and speed.
- Hayatet the Phoenix : Hayatet grants her devotees insight and the
fury of flames.
Totemic Gifts
Each of these patrons grants their shaman special powers, called
Totemic Gifts. These gifts allow them to do astounding things.
Shamans can transform into the image of their patron, gaining a
variety of benefits. Shaman who choose not to transform can call
upon their patron to assist them. This assistance takes the form of
a servant sent by their patron. These attendants faithfully serve
the shaman until dismissed.
Some sample abilities are:
- Frenzy
This totemic gift allows the shaman to fly into a rage, increasing
your damage, increasing your mitigation and giving your melee
attacks a chance to strike twice.
- Deafening Roar
This totemic gift allows you to emit a deafening roar that causes
instant damage to your target, lowering their damage by half for the
next two attacks.
- Fleet of Foot
This totemic gift grants increased agility, dexterity and avoidance.
It also increases the speed at which melee attacks are executed.
- Inner Sight
This totemic gift expands the minds of all affected, greatly
increasing maximum mana and mana regeneration. This spell also
increases the speed at which spells are cast.
- Spirit Burst
Summons a host of friendly spirits to tend the shaman and his
allies. Any enemies in the radius are attacked by the spirits.
Spirit Bonds
Spirits that are hostile to the shaman exist in the world as
well. Shaman with the training can form short term bonds with these
spirits. The strength of the bond is determined by the level of
experience the shaman has with the spirit.
Bonds can be form with:
- Krigus the Fly : spirit of rot and disease
- Shamadiz the Vulture : spirit of carnage and war
- Nag-Suul : Spirit of poison
Bonds with these spirits are taxing on the player and can only be
sustained for a short period.