
Servants of Athuloria, Paladins are defenders of righteous. Dedicated to upholding the virtues of this goddess of law, judgment and punishment, Paladins believe that judgment of the wicked as their divine right. Paladins channel Virtue (divine essence) to deliver special attacks, heal and even raise dead comrades.
Paladins are heavy protective fighters preferring to be at the forefront of battle confronting evil face to face, bolstering fellow combatants and delivering the judgement of the gods upon the wicked.
Paladin Starting Attributes |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| 35 |
50 |
40 |
35 |
25 |
25 |
Suggested Attribute Investment Priority |
| Strength |
Constitution |
Dexterity |
Vitality |
Intelligence |
Wisdom |
| C |
B |
B |
C |
D |
A |
|
Primary Spell Focus Types |
| Spell Damage Focus |
| Spiritual |
| Healing Focus |
Gifts of Virtue
Paladins are granted the right to perform tremendous acts of
valor and strength in the name of their goddess. These abilities are
called Gifts of Virtue. Gifts of virtue require the use of virtue
points, so the amount that these abilities can be used is limited.
Example Gifts of Virtue:
- Paragon of Justice
Greatly increases damage and all combat related stats.
- Sunburst
Deals heavy damage to all nearby undead.
- Shining Beacon
Causes all nearby opponents to target you.
Auras
Paladins can surrounds themselves with various auras that can
affect them and those allies close to the in different ways. Only
one aura can be active at once.
- Aura of divine empowerment
Increases the damage for the entire group
- Aura of Replenishment
Increases the health and energy regeneration for the entire
group.
- Aura of Radiance
Protects the paladin from the effects of many undead attacks
and scorches any nearby undead. A small measure of the
protection is granted to his group mates.
Judgments
The ability to mete out punishment on the wicked is an essential
power of the Paladin. Only one judgment can be applied to a single
target. The punishments match the crimes and each judgment if tied
to a specific transgression.
- Judgment of the Bloodthirsty
The punishment mete out to the needlessly violent. Causes
your opponent to take damage every time they attack.
- Judgment of the Impure
The punishment mete out to the impure. Your target takes
damage over time as they are purified by fire.
Power over undead
Purifying the world of that which is unclean is the paramount
mission the paladin. Nothing is more impure and vile than the living
dead. Many of the paladin’s abilities are built for destroying and
purifying the undead of the world.
Special Abilities
Paladins are provided many abilities that aid them in their
mission.
- War Cry’s
Allow the paladin to inspire and empower his allies in
different ways.
- Healing Touch
allows the paladin to heal a wounded ally.