The Necromancer class is one of 4 Spell Caster (DPS) classes in Vanguard
Necromancer Starting Attributes |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| 30 | 25 | 20 | 35 | 50 | 50 |
Suggested Attribute Investment Priority |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| D | C | D | B | A | A |
Primary Spell Focus Types |
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| Spell Damage Focus | |||||
| Physical | |||||
| Spiritual | |||||
Necromancer Undead forms include:
You can summon your first abomination at level 10.
Only one graft of a type may be added to your abomination and there are limited slots for grafts, so you will need to choose which grafts to use. Grafts can be swapped out just like normal items, so when you abomination outgrows an old one, you can sell it off and equip a shiny new one.
Grafts are attained through the use of the Harvest Corpse ability. There are common and rare grafts as well as one-of-a-kind grafts that drop off of named NPCs. Drops are limited now to general mobs, but eventually specific npcs will have their own graft tables. We will be tweaking drop rates on these as time goes on.
Minions come in 3 flavors:
The Necromancer can have a specific number of minions "alive" at any one time. This number grows as the player levels.
Minion type also depends on the undead form that the necromancer is in. See above.
Summoning a minion when you are at your max number will cause the oldest to be destroyed as it makes room for the new one.
Your animation lasts for several minutes and it also counts against your total minions. So if at level 25 you could have 3 minions up and you had animated a dead Gwartak, you could only have 2 additional undead minions.
Curses
Curses are quested spells that have immense power. They also
need a catalyst in order to function. If you cast Curse of Terrible
Wasting on an opponent, that is affected by the associated plague
(in this case, Plague of Horrid Decay) it will unleash its power.
Without the plague being in place, it produces no effect.
Curses are dependant on Plagues. The reverse is not true.
Plagues
Plagues are standard debuffs and DoTs. You earn your first at
level 4. The only thing that makes these different from normal
spells is the fact that each is associated with a curse. Without
knowledge of the associated curse, these spells deal their damage,
apply their debuff and then fade away. When the knowledge of the
associated curse is known and used the plague and the curse make a
very potent combination.
Multiple Necromancers casting the same plague can work off one another.