The Cleric is one of 4 Healer classes in Vanguard
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Cleric Starting Attributes |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| 35 | 30 | 25 | 35 | 35 | 50 |
Suggested Attribute Investment Priority - Armored Healer |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| D | D | D | C | B | A |
Suggested Attribute Investment Priority - Battle Cleric |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| A | C | B | D | D | D |
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Primary Spell Focus Types |
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| Spell Damage Focus | |||||
| Spiritual | |||||
| Healing Focus | |||||
There are 2 potential levels of affinity and the cleric has a limited number of totally affinities he can take. Each affinity is themed and tied to a deity. Here are a few examples
Affinity: Peace
Deity: Gloriann
Affinity 3: New ability: Wave of Peace - AE self only MemblurAffinity: Death
Deity: The Sisters
Affinity 1: Increased damage to all nukes.Affinity: Light/Purity
Deity: Fieros
Affinity 3: New ability: Sunbeam - Very large undead nuke. Blinds all others, greatly reducing accuracy.Affinity: Life
Deity: Gloriann
Affinity 1: Increased HP buffs, increased potency for poison cures, increased Con buffs.Affinity: War
Deity: Ghalnn
Affinity 3: New ability: Power of Carnage - Self only major combat buffAffinity: Travel
Deity: Finch
Affinity 2: Immunity to Roots, Snares. Increased potency for root spells.
Affinity 3: New ability: Sojourn - Travel buff (levitate, water breathing, swim speed increase, invisibility, run speed)