The Blood Mage is one of 4 Healer classes in Vanguard
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Blood Mage Starting Attributes |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| 25 | 30 | 25 | 35 | 45 | 50 |
Suggested Attribute Investment Priority |
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| Strength | Constitution | Dexterity | Vitality | Intelligence | Wisdom |
| D | C | D | B | A | A |
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Primary Spell Focus Types |
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| Spell Damage Focus | |||||
| Physical | |||||
| Arcane | |||||
| Healing Focus | |||||
The blood mage seeks to become a master over life, believing that blood is the ultimate source of vitality, they seek to discover its mysteries. They arrogantly brush aside other healing philosophies that include following deities or spirits. To them, these methods do not have the same clear cut physical benefits that mastery over blood presents. A side effect of this notion is that the blood mage can use his physical life for a myriad of things, including transmuting it into other forms of energy or, in some cases, using it directly to cast spells.
Blood mages learn their magic by studying the bodies of the living and through messy experimentation, often on themselves. Seen as gruesome acts of self mutilation or useless sadism, the blood mage’s techniques are often frowned upon by the community, but given the sheer power of their magic the aid of a blood mage is never refused.
The blood mage represents the most mystical healing class and as such, his arsenal is made up of pure spell casting, mostly healing type spells and utility spells with a few drains and damage dealing spells, as well as symbiotes created to give a benefit to allies.
Scarring Pact
This spell bonds you with a single ally, allowing you to split incoming damage amongst each other.
- The ally who is hit takes 70% of the incoming damage
- You take 150% of the remaining damage
Blood Gift
This spell uses your blood to heal a single ally for a large amount of health.
- Heals an ally instantly
- Costs health to cast
- Gains 3% effectiveness per level of Blood Union
Blood Union also affects spells that aren’t rituals, though only rituals require Blood Union in order to cast.
Ritual of Shielding
This ritual shields your allies from damage by using the power from your blood union to block incoming attacks. The shield will stay up as long as it still has hit points.
- This ritual will remove all of your Blood Union Points
- Adds a 200 hit point rune
- Rune hit points increase by 200 per level of Blood Union
Scarlet Ritual
This ritual summons negative energy from the blood union you have forced upon your opponent to damage them.
- Deals a large amount of arcane damage
- Requires at least Blood Union 4
- Removes 4 Blood Union Points
Entwining Vein
This spell steals health from your opponent and returns it to an ally.
- Drains life from your opponent
- Heals an ally for 50% of the damage done
- Increases by 10% per level of Blood Union
Physical Transmutation
This spell transfers your endurance to your health.
- You lose 50% of your current endurance
- You are healed for 200% of the drained endurance
The process of creating a symbiote is somewhat disturbing. It requires a fresh organ and a vial of your own blood. Once these two things are combined, depending on the organ, you will receive a symbiote.
Steal Mortality
This spell attempts to steal the last breath of life from your opponent by taking an organ from their body. The more vital the organ, the higher chance of a fatality.
- This spell has a chance to kill your opponent when they are under 5% health
- 50% chance to kill
- Chance to kill is increased by 10% per level of Blood Union
Attach Conducive Symbiote
This spell attaches a Conducive Symbiote on you. This symbiote lives on you and grants you an ability to use.
- Requires a Conducive Symbiote
- Ability Granted - Conducive Blood
- You may only have one symbiote attached to you at a time.
Conducive Blood
This ability allows your heals to be more effective on any ally that is affected.
- Heals are 10% more effective on a target for 60 seconds
Focus of Gelenia
This form allows you to slowly trade your health for greater power. As you lose health you gain increased damage, immunity to poison and disease and you gain extra blood union with your opponent.
- You lose 5% of your health every 5 seconds
- All poison and disease counters are removed every 5 seconds
- Add 25% Damage
- You gain 1 Blood Union Point every 5 seconds