Posted by Draedus in Vanguard News, Vanguard Guides
Discuss Vanguard’s Shaman class and this review in the forum
In an ongoing effort to check out all the classes (again post release/patch changes) I rolled myself a Lesser Giant Shaman and I’ve had myself a blast so far. For the record I know a Vulmane has better racial stats for a shaman, but my wife was trying out new races/classes and wanted to start in a new starting area so we hit up Halgarad and made a pair of Lesser Giants, complete with matching last names
As with all my class reviews, I played my Lesser Giant Shaman up to level 10 to get an idea of the classes strengths, weaknesses and central group role.
I’ve started a number of class/race combos and first impressions of the Shaman class were a bit mixed. I was trying to wrap my mind around what the shaman’s central purpose/strength might be in a group, but it seemed rather vague. My shammy did decent (but not overly impressive) in all areas - melee dmg, DOT & direct spell dmg, CC, buffs and healing- and has a resurrect. I came to realize they are purposefully versitile - jack of all trades, master of none it seems - which makes them a decent add to any group or guild.
Shaman Healing
The first heal you get is a realitivly short cast (1.5 secs) heal that ‘does the job’ in self healing or when healing your newb Dread Knight tank/wife
Soloing - multi-pull mobs can become challenging since the bigger heals take a bit of time to cast and can be interupted multiple times (3.0 secs). (thankfully one of your early buffs is a 20% reduction in casting time)
Grouping - if called on to do so shaman can be decent main-healer in grinding groups (not certain about dungeons/instances), but energy consumption seems to be less effecient than other healing classes, so you’ll want to give them plenty of time to regen after each altercation.
Shaman Melee
Although at early levels it’s nothing to write home about, shaman can deliver a bit of melee damage - in fact one of your level 4 spells is an insta-cast melee attack.
Soloing - never being one to like being hit, I prefer to get close enough to use my melee only as a finisher, or a low-on-mana option
Grouping - you wear leather armor so you don’t have to worry about casting from the outfield, with a tank holding aggro you can get in the middle of it all and drop some melee damage while you watch your group for healing needs.
Shaman CC
Soloing - the 2 roots and one ’slow’ you get by level 10 are suffecient to keep many single pulls at bay long enough to destroy them with-out getting a scratch and with-out needing to kite too much.
Grouping - Shaman won’t take the place of a Psi but can help mitigate the chaos of adds, healers getting aggro, or ‘oopsie’ 4-5 pulls.
Again, as always, this is just a look at Shaman up to level 10 - most classes really start to shine post level 10, so I’d love to hear about your Shaman, or shaman that you’ve grouped with.
Discuss Vanguard’s Shaman class and this review in the forum
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