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  • Karrus Fahrel : Vanguard Dungeon Review

    Posted by Cyprus in Vanguard News, Vanguard Dungeon Reviews

    Dungeon:
    Karrus Fahrel

    Location:
    South of Khal, across river, almost directly South of the Eastern side of Khal.

    Level Range of Mobs:
    3 and 4 dots, level 10-15

     

    Overview:

    1. Majority of mobs are level 12, 3 dots with a ton of HP.
    2. Majority of pulls are double mob pulls, very close together.
    3. Most pulls are exactly the same, very little variety, and few surprises.
    4. Respawn rate seems pretty fast, so backtracking is rough.
    5. Quests right outside the cave.
    6. Loot drops in cave were very nice, some wearables, and sellable loot pretty common.
    7. Group of 4 level 12’s had a rough time because of the amount of HP per mob, each pull took a long time to finish off.
    8. There are level 14 mobs that are 4 dots down the corridors from the main spiral, which 2 shotted our main tank at level 12 with decent gear, so be careful with what you pull.

    Final View:
    The dungeon was graphically impressive with giant spinning globes and light reflecting from different angles, but it was lacking in variety of mobs.  The level of difficulty was pretty high for anything less then a balanced 4-5 group of level 12’s.  Respawn rate made any mistakes very costly, but the quests and experience were very decent for the level.  If it’s right for your group’s level, there are lots of mobs to kill and little variety if you get into a rhythm.

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    One Response to ' Karrus Fahrel : Vanguard Dungeon Review '

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    1. 4:35 pm : March 9th, 2007

      […] Karrus Fahrel : Vanguard Dungeon Review […]




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