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  • GameSpot On Vanguard Character Creation

    Posted by Draedus in Vanguard News, Vanguard GameSpot

    Andrew Park of GameSpot, takes an updated look at Vanguard SOH the upcoming game from some of the original creators of EverQuest. In this article he outlines his observations on the incredible character customization features of Vanguard.

    For years, massively multiplayer online games have featured heroic quests in fantasy worlds, where players created characters to battle with dragons and ogres, as well as sought fabulous treasures in persistent realms. The popularity of high fantasy in these games is due in no small part to the groundbreaking EverQuest, which was one of the first 3D graphical massively multiplayer games that offered colorful graphics, addictive hack-and-slash gameplay, and a remarkably stiff challenge. Some of the original creators of EverQuest, including Brad McQuaid and Jeff Butler, moved on after the original game to found an all-new studio, Sigil Games. The new studio is hard at work on an all-new project, Vanguard: Saga of Heroes. We took an updated look at this upcoming game, and we have new info on its character customization options and skills.

    Vanguard: Saga of Heroes will let you create a uniquehighly detailed character of your own.

    Like other fantasy games, Vanguard will feature a host of fantasy races from which you can choose your own character, including humans, barbarians, and dark elves. Sigil’s Jeff Butler openly cites the character creation system of Star Wars Galaxies as being “probably the best one out there today.” That game lets players make numerous adjustments to facial features, such as eyes, lips, and ears, but Vanguard will expand even further on this sort of detail, since it will feature an adjustable skeletal system that will let you adjust the distance between facial features (such as how close your character’s eyes are to each other). You’ll be able to click and drag actual bones in your character’s face to get the desired results, as well as use a “random face selection” option to let the game choose one for you. These features will actually be used by the game’s skeletal and facial animation systems (in other words, your character’s face won’t just be a static mask painted on his or her head). Choose characters with large eyes separated at similar distances to give them the appearance of being siblings, and then watch them both squint and cringe naturally as they get beaten savagely by dungeon kobolds.

     

    Andrew Park of GameSpot goes on to outline some more exciting details about character creation in Vanguard.

    Read the full Vanguard Character creation article/interview at GameSpot.com! >>

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